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AFFINITY TYPE



When applying for a character, you're allowed to choose an affinity Type that represents your character's personality, motivations, talents, inherent abilities, and/or overall preference for certain Pokemon. Once chosen, this Type cannot be changed, so pick carefully! Each Type will provide a certain bonus and penalty, except for the Normal type which provides neither. The type will be listed on your Trainer card. In addition to the type bonus, all trainers receive the following universal bonuses:

SHINY BONUS - All wild and hatched Pokemon of the trainer's type have a 1% chance of being shiny. Chaining to hunt for or hatch shiny Pokemon is doubled from a .5% increase to 1% increase with each additional Pokemon defeated and captured or hatched.
CAPTURE BONUS - Wild Pokemon of the trainer's type receive a 10% capture bonus (For example, Pokeball effectiveness increases from 30% to 40%).
BUG
Pros - Sweet Nature: 5% chance of gathered honey every day, as long as the Trainer owns a Bug Pokemon or has a beehive on his or her farm
Cons - Hungry Swarm: Lose 1 edible field or tree crop with each harvest

DARK
Pros - Darkvision: Find night-only Pokemon at any time; don't need Flash in dark areas
Cons - Sun Bane: Day-only Pokemon are harder to catch and treated as two levels higher

DRAGON
Pros - Courageous: Defeat Pokemon up to 2 levels higher without risk of instantly defeating the Pokemon or penalty of an automatic loss
Cons - Intimidating: 5% chance wild Pokemon will immediately try to escape instead of being caught

ELECTRIC
Pros - Static Cling: 5% automatic chance of paralyzing a Pokemon opponent (unless Trainer opts not to use this ability); Trainer and Pokemon can't be paralyzed
Cons - Lighting Rod: If it rains, the party can't travel that day due to risk of lightning strikes

FAIRY
Pros - Lullaby: 5% chance of putting a foe to sleep (unless Trainer opts not to use this ability); Pokemon and Trainer can't be put to sleep via unnatural means
Cons - Mischievous Pokemon: 1% weekly chance of your capricious Pokemon hiding a non-key item from your inventory and forgetting where it was placed.

FIGHTING
Pros - Battle Veteran: Your Pokemon are treated as two levels higher when battling other trainers (includes gym battles)
Cons - King/Queen of the Hill: 5% chance of travel being delayed a day by a long line of hopeful challengers

FIRE
Pros - Brightvision: Find day-only Pokemon at any time; Trainer and Pokemon can't be burned
Cons - Dark Bane: Night-only Pokemon are harder to catch and treated as two levels higher

FLYING
Pros - Fair Weather: Farm and travel are unaffected by hurricanes in summer
Cons - Easily Shocked: Paralyze attacks used against the Trainer or Pokemon never miss

GHOST
Pros - Life Boon: If your party wipes out, revive one Pokemon to full health to prevent using up a day for rest. Used only once per week.
Cons - Not Quite There: 5% chance (each) Pokemon in the party will ignore trainer for a week

GRASS
Pros - Greem Thumb: Harvest crops 1 day earlier than usual
Cons - Wildfire: Burn attacks never miss

GROUND
Pros - Late Bloomer: Crops can be harvested 5 days late past season end; double effects of fertilizer to improve crop quality
Cons - Holy Crap!: 1% chance entire field crop square destroyed by moles (doesn't affect trees)

ICE
Pros - Unbothered: Farm and travel unaffected by blizzards in winter; Pokemon and Trainer can't be frozen
Cons - Slow to Thaw: Spring crops can't be planted until the second week of the season; fall crops must be harvested before the final week of fall or be destroyed by frostbite

NORMAL
Pros - None
Cons - None

POISON
Pros - Immunity: Pokemon and Trainer can never be poisoned or become sick
Cons - Virulent Growth: 5% weekly chance a crop in the field is overrun and replaced by poison mushrooms (doesn't affect trees)

PSYCHIC
Pros - Affinity: 5% chance of instant bond with a wild Pokemon; no need to battle (can request an additional capture attempt)
Cons - Suspicious: Shop owners are distrustful and charge 5% more than the listed price

ROCK
Pros - Ore Enthusiast: +10% to mining results
Cons - Rocky Soil: Crops take an extra day of growth before they can be harvested.

STEEL
Pros - Machinist: Double the selling price of all manufactured items (cheese, yarn, butter, etc.)
Cons - Black Thumb: Fertilizer can't improve quality of crops

WATER
Pros - Aqua Heart: Rainy days give one extra free day of watering on the next sunny day; +5% RNG and capture results for fishing (unless Trainer opts not to use this ability)
Cons - Too Alluring: 5% chance of fishing up a level 1 Magikarp whenever Trainer attempts to fish

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Harvest Moon Mods

April 2018

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