harvestmods: (Default)

Templates for Profiles



Below is a list of available templates that players are free to copy and customize to their journals. If you want to submit your own customized template for other players to use, please make it happen! Just include the relevant HTML code in a Textarea box. A link to show how it looks may also prove useful so players have an idea as to how it will appear on their journal. Feel free to add, omit, or expand on any of the details as you see fit for your profile.

Basic Profile Template


How it looks! )
harvestmods: (Default)

Shipping Guide



Below is a list of items and how much they typically sell for with no bonuses attached. Items purchased in stores which are then sold again will receive half of the original purchase price. For example, a Pokeball costs 100 credits, so selling a Pokeball will earn you 50 credits.

CROPS & FARM PRODUCTS

Field Crops
Asparagus - 60
Broccoli - 100
Cabbages - 250
Carrots - 120
Corn - 100
Cucumbers - 60
Eggplants - 80
Melons - 130
Napa Cabbage - 130
Onions - 80
Peanuts - 50
Peppers - 40
Pineapples - 500
Potatoes - 80
Pumpkins - 250
Spinach - 80
Sweet Potatoes - 100
Strawberries - 30
Tomatoes - 60
Turnips - 60
Watermelons - 90

Tree Fruits
Apples - 100
Bananas - 300
Grapes - 200
Oranges - 200
Peaches - 250

Flowers
Amarylis - 150
Blue Magicgrass - 80
Cherry Flowers - 150
Comet Flowers - 300
Full Moon Flowers - 300
Geraniums - 250
Gold Lily - 350
Moondrop Flowers - 60
Narcissus - 450
Orchids - 500
Pinkcat Flowers - 70
Primroses - 350
Red Magicgrass - 200
Shooting Star Flowers - 200
Stardust Flowers - 50
Sweet Dream Flowers - 300
Toy Flowers - 130

Herbs
Chamomile - 150
Lavender - 250
Rosemary - 150
Saffron - 200
Sage - 200

Other Crops
Matsutake (S) - 350
Matsutake (M) - 500
Matsutake (L) - 800
Poison Mushroom (S) - (100)
Poison Mushroom (M) - 130
Poison Mushroom (L) - 160
Rice - 150
Shiitake (S) - 50
Shiitake (M) - 80
Shiitake (L) - 120
Wheat - 100

Animal Products
Duck Egg (S) - 80
Duck Egg (M) - 100
Duck Egg (L) - 150
Duck Egg (Gold) - 800
Egg (S) - 50
Egg (M) - 60
Egg (L) - 80
Egg (Gold) - 500
Honey -
Milk (S) - 100
Milk (M) - 150
Milk (L) - 200
Milk (Gold) - 1000
Wool (S) - 100
Wool (M) - 400
Wool (L) - 500
Wool (Gold) - 1000

Manufactured Items
Cheese (S) - 300
Cheese (M) - 400
Cheese (L) - 500
Cheese (Gold) - 3000
Mayonnaise (S) - 100
Mayonnaise (M) - 150
Mayonnaise (L) - 200
Mayonnaise (Gold) - 1000
Yarn (S) - 300
Yarn (M) - 700
Yarn (L) - 800
Yarn (Gold) - 3000
Yogurt (S) - 150
Yogurt (M) - 200
Yogurt (L) - 300
Yogurt (Gold) - 1500

Cooked Dishes
Because each recipe varies in the ingredients used, the shipping price also varies. For example, a basic Stir Fry requires only Cabbage and Oil. But a character might make a fantastic Stir Fry with Cabbage, Oil, Onions, Carrots, Bamboo Shoots, Matsutake Mushrooms, Eggplant, and Green Peppers. Obviously this will net a much higher profit than the basic version! To determine how much profit you'll gain, add up the cost of each ingredient if it were shipped, then add an additional 20% on top of that. For example, Cornflakes (Corn + Milk) uses Corn (100 credits) and Milk (say the farmer was cheap and used Milk (S) for this = 100 credits) for a total of 200 credits. 20% of this is 40, so the total shipping profit is 240 credits. Using higher quality ingredients results in a higher profit for cooked dishes.

NON-FARM ITEMS

Ores & Stones
Adamantite - 50
Agate - 62
Alexandrite - 10,000
Amethyst - 60
Copper - 15
Diamond - 100
Emerald - 80
Fluorite - 65
Gold - 25
Junk Ore - 1
Moonstone - 55
Mystrile - 40
Mythic Stone - 20,000
Orichalcum - 50
Peridot - 68
Pink Diamond - 10,000
Ruby - 75
Sand Rose - 60
Silver - 20
Topaz - 70

Foraged Items
Bamboo Shoots - 50
Black Grass - 10
Blue Grass - 100
Green Grass - 100
Indigo Grass - 100
Orange Grass - 100
Purple Grass - 120
Red Grass - 110
White Grass - 150
Wild Grapes - 50
Yellow Grass - 120

Fish & Fished Items
Fish (S) - 50
Fish (M) - 120
Fish (L) - 200
Boot - 1
Fish Fossil - 5000
Empty Can - 1
Fish Bones - 1
Pirate Treasure - 10,000
harvestmods: (Default)

GAME SUGGESTIONS/MOD CONTACT



Got an idea for an event? Is there a particular festival you think would be especially fun? A feature or mechanic that could be implemented? A major metaplot event you want to occur in the game? Bring your creativity here! This game is based heavily on an assortment of different Harvest Moon and Pokemon games, and it's easy to incorporate most other elements if so desired, so if there's something in particular you want to see incorporated, we'd be happy to make. Alternately, if something just isn't working and you have an idea to make it better, we want to hear from you. All comments to this post are screened, and you may also contact a mod directly via PM or on Plurk ([plurk.com profile] Faetan). Include as many or as few details as you like. Any other suggestions regarding the game and the layout are welcome, and if you spot a page that needs editing, let us know here! A couple of templates are provided below, but don't be afraid to freeform it too.

THINGS TO ADD TO THE GAME


PAGES THAT NEED EDITING
harvestmods: (Default)

HIATUS/DROP



If you no longer wish to play one of your characters, please fill out the form below. We wish you the best!

DROP


List of Previously Played Characters (Listed Alphabetically by First Name) )

* * * * *

List of Deceased Characters (Unavailable for Re-Application) )
harvestmods: (Default)

REQUESTED CHARACTERS



This is the list of all the characters the players want to see in the game. It may include not only specific characters, but also character roles for plotting or CR purposes (a family member, a rival, an enemy, etc.). If you want to see a particular character in the game, reply using the form below to this post. Your comment will be deleted once your request is added to the list. More than one enabler is allowed to request the same character, as the request will be removed from the list if all enablers are no longer in the game.

harvestmods: (Default)

Kanto Annual Festivals and Special Events



The following is a list of events and festivals that are held all throughout the Kanto region. While some holidays may be celebrated in other regions, they may take place on different dates. Attendance is hardly mandatory (look how many festivals focus on staring at the sky with your true love, you can stand to miss a few!), but participation can sometimes get you a prize, good CR, or a neat bonus. The weather on a festival day is always guaranteed to be sunny no matter where you are, but Pokémon Gyms and NPC shops (with the exception of Pokémon Centers) are likely to be closed so the owners can enjoy the holiday.

SPRING
1 - New Year's Day: The snow has cleared and spring is here at long last! Everyone stays up the entire night before to count down the minutes to midnight, and keeps warm eating a hearty helping of noodles. The new year is celebrated with exchanged gifts, and participants typically choose a goal to focus on in the year to come.

8 - Goddess Festival: A day where people celebrate and give thanks to the Harvest Goddess. Girls traditionally wear flowers in their hair while boys tuck a flower into their jacket pocket or pin one to their shirts. It's common to throw offerings into the local pond or donate to the local church. And sometimes, the Goddess gives something back in return!

15 - Cherry Cup: Locked! Requires at least five characters to own a horse to unlock.

22 - Cooking Festival: Characters gather to compete and show off their cooking skills . The judge tastes everyone's dish, and the top three winners receive a special prize! In addition, the contestant who claims first place gains a 10% fame bonus to all cooked dishes that are sold or shipped. This bonus can be won multiple times! Dishes are judged via RNG, and chances of winning can be increased by submitting a dish with a large quantity of ingredients and/or includes high quality ingredients (a 5% bonus per Gold Milk, Gold Egg, or perfect crop!).

23 - Flower Festival: Give flowers to friends, family, loved ones, or even complete strangers! Wildflowers are usually the norm, but gifts of homegrown flowers are considered to be very special, and bouquets even moreso. Giving a homegrown flower to one of your Pokemon will increase its Happiness OR Affection by 10%!

25 - Flower Viewing Festival: Different from the Flower Festival in that people traditionally have a picnic outdoors to enjoy the sight of the flowering trees before summer comes. It's not uncommon for some people to get drunk and unruly, but for the most part, this holiday is a chance to spend time with your family, coworkers, or friends.

SUMMER
1 - Beach Day: All towns connected to a beach celebrate the first day of summer with a fun beach party! It's prime time for guys and gals to show off their swimsuits, or just enjoy the sunshine and water.

7 - Star Festival: Considered to be a primarily romantic holiday, people gather in the evening and pair off to watch the annual shower of shooting stars. The weather is always good on this day, and the skies are always perfectly clear. One of the Star Festival traditions is to write a wish on a strip of paper and hang it in the tree branches. If the paper is gone by the next morning, the wish will surely come true! (Wishes not guaranteed to come true, they're treated the same as making a birthday wish before blowing out the candles.)

8 - Poultry Festival: Farmers compete to show off their best chickens and ducks. The winner will be determined by RNG, with the top three contestants receiving a prize. Claiming first place will allow your winning bird to start laying Gold Eggs!

12 - Tomato Festival: Characters are not only allowed to hurl tomatoes at each other, but are encouraged to do so! It's all out war, so warm up your throwing arm and get ready to huck some produce at the people you love! NO MERCY.

20 - Cow Festival: Farmers compete to show off their best cows. The winner will be determined by RNG, with the top three contestants receiving a prize. Claiming first place will allow your winning cow to start producing Gold Milk!

29 - Fireworks Festival: In the day, vendors set up various stalls to peddle homemade crafts, sell carnival food, and host all kinds of fun games. Characters may run their own booth, or just enjoy the day checking out everyone else's displays. At night, the sky is lit up with a brilliant fireworks display of dazzling colors and whistling bangs.

FALL
3 - Music Festival: Anyone with musical talent is invited to perform publically at the town square, where listeners eagerly gather to appreciate the songs offered up by amateurs and professionals alike. It's a good excuse to form a band, no matter how much you stink!

10 - Moon Viewing Festival: On this night, the moon is a bright orange color and appears to be bigger than usual. Well-respected farmers are typically given gifts of appreciation from the townsfolk, such as home-cooked meals or even bags of seeds. On the night of the moon viewing, people may choose to either watch the moon as a group or pair off to enjoy the inherent romance.

12 - Harvest Festival: The citizens of each town gather for one big potluck. Bring an ingredient for the giant cauldron of stew in order to participate, or your own homecooked dish if you really want to impress people. Festival attendees feast all day and at night, some choose to dance with a partner around the stewpot fire.

15 - Daisy Stakes: Locked! Requires at least five characters to own a horse to unlock.

20 - Egg Hunt Festival: Locked! Requires discovery of Chansey to unlock.

21 - Sheep Festival: Farmers compete to show off their best sheep. The winner will be determined by RNG, with the top three contestants receiving a prize. Claiming first place will allow your winning sheep to start producing Gold Wool!

WINTER
10 - Dog Race: If you own a dog (whether the normal type or a dog-like Pokemon), you can enter them in this fun-filled exciting race to see whose dog is the fastest! Winners are determined via RNG (with a percentage bonus granted to Pokemon who have had their stats pumped up with vitamins or who have a nature that favors Speed), and receive a nice prize for their efforts.

14 - Thanksgiving Day: Bachelors and bachelorettes traditionally give gifts of chocolate and other sweets to show their romantic interest. Homemade gifts are always better-received. Couples that are already involved in a relationship often share a candlelit fancy meal together at home.

24 - Starry Night Festival: On this night, the sky is always clear, and the stars are brighter than any other day of the year. This is considered to be a very romantic holiday, and choosing to spend it with someone is a clear sign of affection. After all, it's cold, and what better way to warm up than getting cozy with someone you care about?

31 - New Year's Eve: See Spring 1 for New Year's Day, as this event spans two whole days.
harvestmods: (Default)

AFFINITY TYPE



When applying for a character, you're allowed to choose an affinity Type that represents your character's personality, motivations, talents, inherent abilities, and/or overall preference for certain Pokemon. Once chosen, this Type cannot be changed, so pick carefully! Each Type will provide a certain bonus and penalty, except for the Normal type which provides neither. The type will be listed on your Trainer card. In addition to the type bonus, all trainers receive the following universal bonuses:

SHINY BONUS - All wild and hatched Pokemon of the trainer's type have a 1% chance of being shiny. Chaining to hunt for or hatch shiny Pokemon is doubled from a .5% increase to 1% increase with each additional Pokemon defeated and captured or hatched.
CAPTURE BONUS - Wild Pokemon of the trainer's type receive a 10% capture bonus (For example, Pokeball effectiveness increases from 30% to 40%).
BUG
Pros - Sweet Nature: 5% chance of gathered honey every day, as long as the Trainer owns a Bug Pokemon or has a beehive on his or her farm
Cons - Hungry Swarm: Lose 1 edible field or tree crop with each harvest

DARK
Pros - Darkvision: Find night-only Pokemon at any time; don't need Flash in dark areas
Cons - Sun Bane: Day-only Pokemon are harder to catch and treated as two levels higher

DRAGON
Pros - Courageous: Defeat Pokemon up to 2 levels higher without risk of instantly defeating the Pokemon or penalty of an automatic loss
Cons - Intimidating: 5% chance wild Pokemon will immediately try to escape instead of being caught

ELECTRIC
Pros - Static Cling: 5% automatic chance of paralyzing a Pokemon opponent (unless Trainer opts not to use this ability); Trainer and Pokemon can't be paralyzed
Cons - Lighting Rod: If it rains, the party can't travel that day due to risk of lightning strikes

FAIRY
Pros - Lullaby: 5% chance of putting a foe to sleep (unless Trainer opts not to use this ability); Pokemon and Trainer can't be put to sleep via unnatural means
Cons - Mischievous Pokemon: 1% weekly chance of your capricious Pokemon hiding a non-key item from your inventory and forgetting where it was placed.

FIGHTING
Pros - Battle Veteran: Your Pokemon are treated as two levels higher when battling other trainers (includes gym battles)
Cons - King/Queen of the Hill: 5% chance of travel being delayed a day by a long line of hopeful challengers

FIRE
Pros - Brightvision: Find day-only Pokemon at any time; Trainer and Pokemon can't be burned
Cons - Dark Bane: Night-only Pokemon are harder to catch and treated as two levels higher

FLYING
Pros - Fair Weather: Farm and travel are unaffected by hurricanes in summer
Cons - Easily Shocked: Paralyze attacks used against the Trainer or Pokemon never miss

GHOST
Pros - Life Boon: If your party wipes out, revive one Pokemon to full health to prevent using up a day for rest. Used only once per week.
Cons - Not Quite There: 5% chance (each) Pokemon in the party will ignore trainer for a week

GRASS
Pros - Greem Thumb: Harvest crops 1 day earlier than usual
Cons - Wildfire: Burn attacks never miss

GROUND
Pros - Late Bloomer: Crops can be harvested 5 days late past season end; double effects of fertilizer to improve crop quality
Cons - Holy Crap!: 1% chance entire field crop square destroyed by moles (doesn't affect trees)

ICE
Pros - Unbothered: Farm and travel unaffected by blizzards in winter; Pokemon and Trainer can't be frozen
Cons - Slow to Thaw: Spring crops can't be planted until the second week of the season; fall crops must be harvested before the final week of fall or be destroyed by frostbite

NORMAL
Pros - None
Cons - None

POISON
Pros - Immunity: Pokemon and Trainer can never be poisoned or become sick
Cons - Virulent Growth: 5% weekly chance a crop in the field is overrun and replaced by poison mushrooms (doesn't affect trees)

PSYCHIC
Pros - Affinity: 5% chance of instant bond with a wild Pokemon; no need to battle (can request an additional capture attempt)
Cons - Suspicious: Shop owners are distrustful and charge 5% more than the listed price

ROCK
Pros - Ore Enthusiast: +10% to mining results
Cons - Rocky Soil: Crops take an extra day of growth before they can be harvested.

STEEL
Pros - Machinist: Double the selling price of all manufactured items (cheese, yarn, butter, etc.)
Cons - Black Thumb: Fertilizer can't improve quality of crops

WATER
Pros - Aqua Heart: Rainy days give one extra free day of watering on the next sunny day; +5% RNG and capture results for fishing (unless Trainer opts not to use this ability)
Cons - Too Alluring: 5% chance of fishing up a level 1 Magikarp whenever Trainer attempts to fish
harvestmods: (Default)

Rules



1. Be Respectful. If the game has only one rule, it's to be courteous and respectful to your fellow players and game staff. Communicate. Be honest. Don't namedrop or wank on people. This is first and foremost a game, not a job, and not an obligation. You're here to relax and have fun messing around with Pokemon and enjoying the elements of RP with everyone else, and that's why other people are here as well. Players who misbehave will face consequences ranging from a warning to a ban depending on the severity of the disrespect involved. We don't tolerate toxic players. We don't tolerate passive aggressive or manipulative attitudes. We don't tolerate any poor behavior that ruins the enjoyment of the game for others. We strongly encourage players to work out disagreements with each other before approaching the mods for an intervention. The mods are not your messengers, but we will mediate if necessary. Even if you're afraid that your attempt to communicate will result in drama, reach out to the person anyway. Give that person the benefit of the doubt. If drama happens, you've got a log to show that you made the effort. The mods will not blindly issue punishment without proof, and will always wait to hear the other person's side of the story before making decisions regarding consequences.

2. Use Common Sense. The mods trust that you know how to behave in a game. If you need a break, take a hiatus; if you don't feel like playing a character, use the drop post. Don't be wildly out of character. Don't cheat. Don't infomod or godmod. Essentially, there's no need to outline a billion tiny regulations that you already know, and we believe each player knows where the happy medium lies between 'strict guidelines' and 'anything goes.' If you're not sure, just ask! You're not bothering us, we're always happy to answer questions and address concerns.

F.A.Q.



Why is the border of the trainer cards a different color for different people?
The color is assigned by a mod at the time a new character joins the game, alternating from red to blue (or silver to gold for Johto once it's unlocked, and so on) for each person. This plays a part in what Pokemon a Trainer has access to in certain areas; some Pokemon can only be caught by a Trainer with the red border, and some can only be caught by those with a blue border. This is to encourage trading and give more reasons for Trainers to interact with one another.

Can I say my character is a native from another region/town who came to Pallet Town?
It depends. While characters may originate from other areas, they must start out living in an unlocked area as if they made it their permanent place of residence. If you've read the Setting, then you know that travel between towns is difficult and sometimes dangerous, which is why there aren't a lot of travelers and tourists initially. So while it would be fine for a character from Alola to wash up on shore in Kanto with amnesia, it wouldn't be acceptable for a character to be a researcher from Alola who came to check out this crazy Kanto place and do some exploring. Otherwise it wouldn't make much sense as to why Trainers couldn't just go off and visit Alola whenever they like.

How do I unlock new routes and towns?
On the region's main page, you'll see which areas are marked as 'locked' along with a requirement for unlocking that area. It may be as simple as just visiting a new town, to having at least one Trainer win a gym challenge, or capturing a certain number of Pokemon in the area. Once the requirement has been fulfilled, players will be notified that they have access to a new area with a message from the mods to the OOC comm. Be forewarned, though, that a fledgling Trainer who tries to move alone through routes with Pokemon that are far below the levels of wild Pokemon in that area, may be in danger of getting attacked and seriously injured. You'll need to either spend some time leveling up, or traveling in the company of a more experienced trainer for protection.

My favorite Pokemon is in a different region. When do I get to explore other regions like Johto or Sinnoh?
Once every town and route in Kanto is unlocked AND a player has defeated the Elite Four AND the Pokedex for that region is complete, the Johto region will then become available. Unlocking all the areas of Johto will open up Hoenn, then Sinnoh, then Unova, then Kalos, then Alola, and so on. Obviously this won't happen overnight! Be patient, and if you're really eager to unlock new areas, cooperate with other players to maximize your exploratory efforts.

Tell me more about the Pokedex, please?
The Pokedexes are all linked. As soon as one person discovers a Pokemon, that entry will be filled in on everyone else's Pokedex. As a bonus, the first character to discover a new Pokemon has the option to write the descriptive blurb in their character's own words, or choose the default and have Professor Oak make an entry based on the gathered information. If there's a blank spot in the Pokedex and you aren't sure what to do to fill it in, the mod will gladly give you a hint. It may be a specific evolution that hasn't been tried yet, or belong to a Pokemon who hasn't been discovered in a certain area.

I don't know much about Pokemon or what kind of moves they know, or what it takes to evolve them. Can you recommend any good resources?
Most of the information the mod uses comes from http://www.serebii.net as the website is easy to navigate and relatively uncluttered with ads. To find out what moves a Pokemon learns upon leveling up, you are free to choose from any of the Generation I Pokedexes, or the information used in Fire Red and Leaf Green. After new regions are unlocked, you can choose to use their Pokedexes instead. As usual, feel free to ask the mod if you're uncertain where to go. Also, RP info pages trump the game wikis, so if two facts seem like they contradict each other, stick with what the RP info says.

How do I capture a wild Pokemon?
1. First, you must be in the correct area. Each route and town has a table of wild Pokemon in the area (if there are any at all to be found). The table will have a range of values from 1-100. The more rare a Pokemon is, the smaller the range will be. For example, 1-55 indicates a very common Pokemon, while 97-98 means you have a 2% chance of finding that Pokemon. Pokemon that have not yet been discovered in that area will be listed as '?????' on the table, and may include Pokemon that have already been entered into the Pokedex. Trainers generally have two choices: either to specifically seek out a Pokemon that's been previously discovered, or rely on RNG to determine which Pokemon they'll encounter. RNG is the only way to encounter a '?????' Pokemon. Once that Pokemon has been successfully captured, its name will be filled in on the table (and the Pokedex if applicable), and become available for specific selection from that point on.
2. Battle! This next part might seem complicated, but the mod will take care of most of the number crunching, asking for input where necessary before proceeding. Here are the basics to keep in mind:
* A Trainer's lead Pokemon engaging a wild Pokemon must be within five levels either way in order for a chance to succeed at capturing the wild Pokemon. If the lead Pokemon's level is too high, the wild Pokemon will be instantly defeated, and flee before it can be caught. The Trainer's Pokemon won't gain any levels this way because it was just too easy to serve as a decent challenge. If the lead Pokemon's level is too low, it will be knocked out immediately.
* The type of Pokeball used determines the chances of success. You can use a Pokeball straight away without wearing the wild Pokemon down, but doing so will make it much harder to guarantee success. Here are some factors that influence whether or not a Pokemon is captured.
♥ Pokeball - 30% chance of capture
♥ Great Ball - 50% chance of capture
♥ Ultra Ball - 70% chance of capture
♥ Master Ball - 100% chance of capture
♥ Specialty Pokeballs - 60% chance of capture if it meets the qualifications (Dusk Ball used against Pokemon encountered in a cave for example)
♥ Lead Pokemon - +5% damage per round for each level higher than the wild Pokemon up to +25%; -5% for each level lower up to -25%; use of a move that the wild Pokemon is weak against (a Grass move against a Water type for example) deals double damage, while a type that is not so effective deals half damage. Ineffective moves (such as Poison against Steel or Ground against Flying) have no effect and deal no damage. If the Wild Pokemon has two types that are both weak to the attack being used (for example, a Water move against Geodude with a Rock/Ground dual type), the attack would do quadruple damage.
♥ Status Effects - A Pokemon under the effects of an impairing condition (Burn, Poison, Frozen, Paralyze, etc.) will be 10% easier to capture, while a Pokemon with the Sleep condition will be 30% easier to capture.
* The Pokemon with the best speed will go first (i.e. Pokemon with a nature that favors speed would be considered 5% faster than a Pokemon with a nature where speed growth is neutral). Pokemon with a nature that inhibits speed will be considered 5% slower and typically always go last. If both Pokemon have an equal speed, then a coin flip will determine which one goes first each round. Use of stat-boosting items and certain Pokemon moves that increase speed or impair the opponent's speed may change this order.
* The move that a wild Pokemon uses will always be chosen randomly each round. This is why Trainers are so useful, as they can guide their Pokemon to be far more effective in a battle.
* The more detailed your instructions are regarding the capture of a Pokemon, the further the mod can play out the results of the battle until either the conditions are met, or a circumstance that lies outside the instructions arises.

SAMPLE WILD POKEMON BATTLE

[Joe McPants has a small party to start: a level 5 Bulbasaur and a level 3 Caterpie. Joe declares that Bulbasaur is his lead Pokemon and requests RNG to be used to determine which Pokemon he'll try to catch. Rather than list detailed instructions beforehand to account for likely possibilities, he's asked the mod to allow him to respond each round.]
Mod: You encounter a Level 4 Female Rattata! What do you want to do?
* [At any point, Joe may choose to retreat. It'll mean his capture attempt was unsuccessful, but he won't have to waste an extra day resting if his party wipes out. But Joe is confident. He chooses to use Tackle, a Normal-type attack with a damage value of 35 and an accuracy of 95.]
Mod: [Assuming Bulbasaur is the faster Pokemon, it gets to go first. The mod rolls to determine if the attack lands or not by rolling a d100. 49! That means the attack hits. Then the DM rolls one more time to see if it's a critical hit that deals double damage, which has a 5% chance of occurring. The mod gets a 38, which is above 5, so it's just a normal strike. Because Bulbasaur is one level higher than the Rattata, it deals an additional 5% damage (35 base attack + 5 for the level = 40 damage total.)]
- Bulbasaur uses Tackle! Rattata is now at 60%.
[Now it's Rattata's turn. At level four, it only knows two moves (Tackle and Tail Whip), so the mod rolls a d2 to see which one it uses. The result is a 1, so Rattata retaliates with Tackle. As with the Bulbasaur, first the mod determines the accuracy. The mod rolls a 23 (it hits), then 82 (not a critical). Since Rattata is one level lower than Bulbasaur, it deals less damage. (35 base attack - 5 for the level = 30 damage total.)]
- Rattata uses Tackle! Bulbasaur is now at 70%.
* [Joe considers. Even if the Rattata manages to get a critical hit, the maximum damage it could do is 60%, so Bulbasaur is in no danger of fainting. He could throw a Pokeball, but the chances of capture aren't great (30% capture rate vs 60% health means there's a 1 in 2 chance of success, and failing could result in a wasted Pokeball). But he's feeling lucky, so in lieu of an attack from Bulbasaur, he opts to throw a Pokeball instead.]
Mod: [Because Rattata is at 60%, a d60 is used to determine the results. If 1-30 is rolled, the Pokemon is considered successfully captured. Anything above that means Joe failed and wasted a Pokeball, and the Rattata will get a free strike against Bulbasaur. The mod rolls 58! Womp womp, the Rattata is hella-pissed and retaliates. RNG says it uses Tackle again. It hits, no critical strike.]
- Rattata breaks free!
- Rattata uses Tackle! Bulbasaur is now at 40%.
* [Joe needs to get serious! He TURNS HIS HAT BACKWARDS. And he also tells Bulbasaur to use its Tackle move once more.]
Mod: [More dice-rolling. Hit, no critical.]
- Bulbasaur uses Tackle! Rattata is now at 20%.
[More rolling. This time RNG determines that Rattata will use Tail Whip. It won't hurt Bulbasaur, but it will lower its defense by 5% against physical attacks, and future attacks will deal 5% more damage than usual. Because the accuracy rate is 100%, it automatically hits.]
- Rattata uses Tail Whip! Bulbasaur's Defense has been lowered!
* [This time there's no way Joe can fail to capture Rattata with a Pokeball. Its health is at 20%, which is 10 points lower than the guaranteed 30% success rate of a normal Pokeball. He uses another Pokeball from his inventory. Optionally, he might choose to swap Caterpie with Bulbasaur. Rattata would get a free hit against Caterpie in that case, but since Caterpie is the new lead Pokemon at the time of capture, it would be the one that goes up a level. However, Joe doesn't want to chance it, and throws the Pokeball.]
Mod: [At this point, the stats of the captured Rattata will be listed including its nature, special ability, and what moves it knows. Because Bulbasaur and Caterpie didn't both faint, there's no need to spend an extra day resting. He can choose to add Rattata to his party since there's an open slot, or send Rattata automatically to live on his farm. If he had a full party, he could also choose to substitute Rattata for a different Pokemon and send that one to his farm instead. Additionally, because Bulbasaur was the lead Pokemon at the time of capture and didn't faint, it gains one bonus level if Joe wishes to accept it. He might not want to if he's afraid that Bulbasaur will be too strong and immediately defeat other wild Pokemon in the area that Joe wants to capture.]
END SAMPLE BATTLE


3. The mechanics might seem daunting when thoroughly explained, but as previously stated, the mod will do most of the number crunching while the player/trainer chooses how to respond after each round. The trainer may choose to simply defeat the wild Pokemon and gain a level for the lead Pokemon (as long as the lead isn't more than five levels higher) or flee if the player isn't interested in catching that particular Pokemon. If the trainer chooses to flee, they may attempt one more additional capture for the day, either for a specific Pokemon or one from the RNG table.

Can I app Joe McPants?
Sure.

What are status impairments?
Certain moves that a Pokemon uses can inflict a status condition that impairs the other Pokemon. Status conditions will remain until the Pokemon is allowed to rest at a Pokemon Center or when cured with the use of an item. They are as follows:
* Sleep - The Pokemon is asleep for 2-5 rounds and cannot act until it wakes up again.
* Burn - The Pokemon is burned and takes increasing damage each round. At first it's 2%, then 3%, then 4%, and so on. An untreated burn can do massive damage, so take care of it sooner rather than later. Burn does not affect Fire type Pokemon.
* Poison - The Pokemon has been poisoned, and continuously takes 5% additional damage at the end of each round. Poison does not affect Steel type Pokemon.
* Paralyze - A paralyzed Pokemon has a 50% chance of being unable to move each round. Paralyze does not affect Electric type Pokemon.
* Frozen - A frozen Pokemon is unable to move or respond for 2-5 rounds. Frozen does not affect Ice type Pokemon.

What influences my Pokemon's stats?
There are three big things that can alter a Pokemon's stats either permanently or temporarily.
* Vitamins - These are rare and expensive, but when used on a Pokemon, it will give a +1 bonus to one stat, with a maximum of +10 bonus being allowed. After that, more vitamins won't do any good. Bonuses to HP will mean that it has up to 110% health to start, while bonuses to stats can mean dealing more damage, taking less damage, or altering a Pokemon's speed which will in turn impact its chances of going first in a battle.
* Nature - Each Pokemon has a specific nature, randomly determined at the time it is first picked up by a trainer. A Pokemon with an Adamant nature favors its Physical Attack stat and weakens its Special Attack stat, which translates to a Pokemon that will do 5% more damage with a physical attack and 5% less damage with a special attack.
* Moves - Pokemon may know a move that temporarily affects an opposing Pokemon. Tail Whip, for example, reduces a Pokemon's physical defense by 5%, so a physical attack will do 5% more damage than usual. Stats affected in this manner are reset at the end of a battle, or when a Pokemon has been swapped with another member of the team. Unlike status impairments, the change of stats will not linger.

Is there a difference between battles in the wild and a gym battle?
There are five key points to keep in mind. The first is that a gym battler or leader will always use the most effective and strategic moves available rather than relying on RNG to select a move at random. The second is that an opponent may use items if they have any, such as potions and sprays that remove status effects. Third, an opponent can choose to swap Pokemon instead of attacking, just as the trainer might choose to do. Fourth, while a trainer might yield to an ordinary gym battler and call it quits mid-battle, they cannot yield to a gym leader. Either the trainer will succeed and gain a badge, or wipe and waste a day recovering. Make sure you're ready before challenging a Gym Leader! Finally, any levels gained by Pokemon are not accumulated until the Trainer stops for the day. So if they defeat one gym battler, the Pokemon won't gain a level before the next gym battler steps up to fight. Defeating both will result in two levels gained, which can be applied once the Trainer has decided not to challenge anyone else in the gym for the day. If the Trainer defeats one battler but wipes on the second, the Pokemon still gets the additional level from the first defeated battler...after it regains consciousness.

Do we have to use mechanics if I want to challenge another PC trainer?
No, you can play out the fight however you like. Feel free to use the mechanics if you have a good grasp on how they work, but all players involved need to be in mutual OOC agreement first and foremost about how the battle is to be conducted, no matter what option you use.

Are the Pokemon naming restrictions from the games in effect here?
They sure are! If you're not familiar with the way the games do it, it's essentially this: a trainer can name and rename any Pokemon they personally captured (or received from Professor Oak) as many times as they like, but they can't change the name of any Pokemon that is gifted or traded to them. So if someone gleefully trades you a Magikarp named Fartknocker, you're stuck with that name forever. Forever.

Can I capture someone else's Pokemon?
No! What are you, a Team Rocket?!

Can I app an OC grunt from Team Rocket?
Yeah sure.

Or any other non-trainer?
Absolutely. Only trainers will have the capability to unlock the locked portions of the game, and will be able to experience the most aspects of the game in general, but if you want to focus on just one role (running a farm, working at a Pokemon center, being an incompetent-but-lovable henchman of Team Rocket), you absolutely may so long as you're aware that the character may not be able to fully participate in all areas. There are only a few roles and characters you cannot apply for: Gym Battlers, Gym Leaders, game/show-canon characters (such as N, Jessie and James, or Ash Ketchum), Pokemon, and Pokemon Professors. In some cases, a character may be allowed to join as an AU version of themselves, but check with the mods first to make sure a particular character is allowed.

What's the game rating? What types of scenarios am I allowed to play out?
In general, the game rating is at a flexible PG-13. Specific allowances and restrictions are as follows:
* Cussing and namecalling is allowed. Derogatory slurs that make your character sound 'edgy' are not.
* If you want to play out a sex scene, lock it to the community with the appropriate warnings and restrictions. In that vein, keep in mind that this is not a game meant for heavy or extreme kinks. No boinking Pokemon or using them for sex acts, for example. Also, keep sex scenes in moderation. If the majority of your posts and interactions are sex related, this isn't the game for you.
* Dark and extremely violent subject matters really have no place in a Pokemon game. No rape, graphic torture, dismemberment, animal/Pokemon/child abuse, etc.
* Refer to rule #2 about using common sense. There's some flexibility in the rating and what you can play out. Saying your character's best friend was murdered by a mystery man and now you're out for revenge? That's fine. Finding your friend's severed head shoved into the town square fountain with a grotesquely mutilated body left out for all the townsfolk to see? Not so fine.

How do Pokemon vs normal animals work? Do I have to be a vegetarian in order not to be regarded as a horrible person?
There's a world of difference between Pokemon and animals. While there's some IC debate on just how intelligent Pokemon are compared to humans, there isn't a soul in the world that would ever consider a Pokemon to be used for meat. Normal animals like cows, robins, and dogs exist in this world and are generally regarded the same way we regard animals OOCly (some people eat them, some don't). So there's nothing wrong with eating baked salmon for dinner, but only a literal monster would eat a baked Magikarp.

What happens if my character drops? Can I app a character that someone else dropped?
It's ICly assumed, unless otherwise stated, that the dropped character is quietly tending their farm and spending time with their Pokemon away from the spotlight. The character will keep the same farm status and Pokemon if they're picked up again, except for Legendary Pokemon which are automatically released (this is owed to their capricious and free-roaming nature). A player who picks up a character that someone previously dropped is expected to carry over the same CR and history. While some alterations may be made, check with the mod first, since it would be preferred not to retcon what a previous player has done. If the link to the previously played character's farm history is available, the new player may copy that information over to their own journal OR elect to start fresh with a party of up to six Pokemon that the previously played character had (except, of course, for Legendary Pokemon). They can also start over from scratch with the excuse that the character just felt like a change, or felt nostalgic, or wanted to challenge themselves again, etc. It's up to you!

Can I choose to kill my character?
Death is permanent in this game. If a character dies, there are no second chances, and the character cannot be re-apped by anyone else. Because of this, a player who wants to kill their character needs the permission of the mods and the players. Why the players? Because that has a severe impact on their own characters, particularly if they had close CR with yours. Someone who's playing your character's brother might not want that character gone for good, so if they say they're not okay with it, you cannot have the character die. Intentions to kill off a character, once approved by a mod, must be posted to the OOC comm where other players will have one week to respond. If no one has objected, you may kill your character.

Can I choose to have my Pokemon die, or kill another Pokemon?
Only with mod-approval. Because Pokemon death is a sad and serious affair (in most cases), you'll need to present your case on why it happens and how it will be handled. Killing someone else's Pokemon will require the other player's permission. In most cases, straight up murdering a Pokemon will not be allowed by the mod. However, if you can prove that you'll handle the issue in a mature manner that isn't flippant or ignorant of other people's comfort levels, it may be allowed.

How does the game handle Legendary Pokemon?
No more than one of each Legendary Pokemon will ever be in play at any given time. Each trainer may have no more than one Legendary Pokemon, so if they want to catch a different one, they will have to release the Legendary they have before attempting to capture any other. If a player who owns a Legendary Pokemon drops or idles out, any Legendary Pokemon they have will automatically be released and cannot be re-obtained if the character is re-apped in the future unless the Trainer makes an effort to capture the Pokemon all over again. Legendary Pokemon have 500% health at their disposal, so be prepared for a long fight. In the case of Legendaries, your Pokemon will not automatically win if it's more than five levels higher than the Legendary, but it will automatically lose if it's more than five levels lower. A Master Ball used against a Legendary will result in automatic capture, but they're extremely rare and hard to find, so be prudent if you find such an item.

Can my character operate their own business, or open a Gym?
Yes! Keep in mind that they might need to be physically present at their business or gym, which may reduce their travel options and opportunities to capture wild Pokemon. On the other hand, they can set their own prices and sell wares that aren't normally sold in certain towns, or take their wares on the road to help trainers in need. A player-run gym won't count toward the eight primary gyms required to be beaten to face the Elite Four, but if the Trainer wants to hand out prizes of their own, they're free to do so. Characters may also strive to become breeding specialists, straight up farmers who have nothing to do with Pokemon, lab assistants, fishermen, etc. And if that doesn't work out, they can always change professions and goals later.

What are shiny Pokemon? How do I get one?
Shiny Pokemon are extraordinarily rare. They have different coloring from their normal counterparts, which is sometimes subtle, and sometimes vastly striking. However, the value of a shiny Pokemon is purely aesthetic, as they have no bonuses to stats and are generally the same as any other normal Pokemon. Shiny Pokemon can be obtained in one of three ways:
* Type - If a wild Pokemon matches the same type as the Trainer who finds it, there's an automatic 1% chance that it's shiny (rolling a 100 on a d100). This also applies to any hatched eggs adopted from the Day Care Center. Whether a hatched Pokemon is shiny or not depends entirely on the Trainer type who hatches the egg, not the one who bred their Pokemon.
* Chaining - If a Trainer encounters and defeats the same Pokemon more than once in the same area, each additional encounter will increase the chance of the Pokemon being shiny. If the Pokemon is of the same type as the Trainer, each encounter will increase the chance of finding a shiny Pokemon by 1%. If the Pokemon is NOT of the same type, each encounter will increase the chance by .5%. A Pokemon must be defeated or captured in order to increase the chain; fleeing won't affect the chain. A chain will be broken if the trainer either leaves the area, or encounters a different wild Pokemon.
* Breeding - Chains can also apply to hatched eggs in the same way, in that multiple eggs can be hatched with the same increase (1% for each hatched egg of the Trainer's same type, or .5% for a non-type). The chain will be broken if the Trainer hatches a different Pokemon.

Can I host my own event?
Sure! Mod permission is required for any events that might harm other characters/Pokemon or result in some form of public destruction, as well as for large contests and festivals. Mod permission is not required for parties and social gatherings. In the case of a dramatic event, you may request help from a mod to run things and crunch numbers. We like proactive players and openly encourage people to host and/or plan events that others can enjoy.

How many characters can I have?
As many as you feel you can comfortably handle. If you haven't done anything with a character for a few months, the mods may suggest that you drop the character or resume an active role. Nonetheless, you're the best judge of your own limits and what will provide you the most enjoyment in the game. As such, there's no limit.

What are the requirements to pass the Activity Check?
The Activity Check requires only a periodic check-in, usually once a month or every other month, which will be posted by the mods. As long as you still want to play, that's all you need to stay in the game. If you don't respond to the check-in, we'll assume you're not interested and remove your characters from the game. Please note that the mods may make exceptions for squatters and habitual idlers, and enforce stricter requirements for those who aren't willing to make use of the drop post or check-in.

How many liberties can I take with AUing a canon character?
This isn't something the mods will strictly monitor. If you want to make some alterations that seem to be in line with a character's core values and behavior, you are free to do so. You can choose to be related to a character that isn't part of their canon if the other player is agreeable to it. However, be aware that a character that behaves wildly OOC is usually offputting to other players, and they may decide not to interact with your character as a result. This is their right. You are responsible for your own CR, and the more interesting and engaing your character is, the more likely other players will want to interact with you.

There's a feature from Pokemon/Harvest Moon I'd like to see in the game. Can I make a request to have it exist?
Sure! Keep in mind that there are many features that will be unlocked in different regions (like fashion shows in Kalos, spoilers!), so don't be surprised if the answer is "Yes, but not yet." The mods will try to provide at least a general estimate on when you can expect to see that feature at the very least. If the feature wasn't previously planned on being used, the mods might work with you to figure out a way to make that feature a part of the game.

Do characters have any special abilities or powers?
PCs do not, outside of the bonuses granted to them from their affinity type. However, some NPC characters may have certain powers (such as the leader of the Psychic gym who seems to have telepathic and telekinetic gifts), so a character with supernatural gifts is not unheard of. But to keep things fair, only NPCs will ever have powers and abilities. On the flip side, NPCs will never have affinity type gifts. So your character is still a special snowflake, hooray!

Is there any kind of religion?
The religion that's most universally accepted is belief in the Harvest Goddess. They say she's the one who created Pokémon, and is directly responsible for blessing the land to ensure a good harvest. Most every city will have a church dedicated to the Harvest Goddess, and even small towns have at least a shrine (usually set next to a pond) where people can pray or make offerings. Of course, just because this is the religion most people believe doesn't mean all characters believe in her. Your character's belief and devotion level is up to you.

How do I grow crops on my farm?
The first thing you need is a packet of seeds, which can be purchased from the store. Each bag will take up one plot on your farm field. Field crops will always yield nine items per bag of seeds, while trees will produce five fruits at a time. The store will list which season the seeds can be planted in, and how many days of watering it will take for the seeds to grow into crops ready to be harvested. For example, turnips require five days of watering. If you plant the Turnips on the 1st and water them that day and every day after, they will be ready to harvest on the 6th. Trees in the Kanto region do not need to be watered, they'll grow on their own. After a field crop is harvested, the field plot will be empty and ready for a new batch of seeds. Some crops, like corn and tomatoes, will bear crops ready to harvest multiple times without needing to be replanted. If you are unable to water your fields, the crop will not advance in growth. A crop won't wither from lack of water unless the season changes to one in which it won't thrive. So if a batch of turnips is only half-grown and the season changes to summer, all the crops will wilt and need to be cleared out. If there's rain, a hurricane, or a blizzard, you won't need to water your crops that day, it's a freebie!

Whoa, wait, hurricanes and blizzards?! What's this crazy weather stuff?
Each season has different weather patterns. In the spring and fall, each day has a 70% chance of being sunny and a 30% chance of rain. In summer, the chance of sun is 85%, rain is 10%, and a hurricane is 5%. In winter, the chance of sun is 50%, snow is 45%, and a blizzard is 5%. Hurricanes and blizzards are bad news for your farm, because there's a 5% chance for each current crop and tree that it might be destroyed in the storm. Travel is impossible during a hurricane or blizzard, and if a Trainer is outdoors and NOT in a city, the happiness and affection levels of their entire Pokemon party will drop to 0%. Trainers can take shelter at any city, building, or cave.

How does fertilizer work?
Buying bags of fertilizer is a great way to improve the quality of your crops. Each bag is good for one plot, and can be used on all field crops, trees, flowers, herbs, and mushrooms. Each time you use fertilizer, the selling price of the crop increases by 1% (rounded up). So if you sell a crop for 50 credits and you used fertilizer on it once, you can sell it for 51 credits instead. Fertilizer only works on planted seeds and growing crops, not on crops that are ready to be harvested. In the case of crops that bear multiple harvests, like tomatoes, you won't be able to use fertilizer on them if the crop is ready to be picked. But after you harvest the crops, you can apply fertilizer on the same day. On its own, fertilizer might not seem worth your time and money. However, if you have a Seed Maker, the bag of seeds made from a fertilized crop will keep the level of fertilizer when it's planted again. For example, let's say you apply fertilizer every day to a plot of turnips. Each turnip can be sold for 5% more when they're ripe. But if you take one of those turnips and place it in the Seed Maker, you'll have a bag of turnip seeds that are already at the 5% level when you plant them, and you can keep adding a daily dose of fertilizer to boost the level higher and higher. Having a greenhouse makes it even easier to grow fertilized crops. The maximum quality a crop can have is 100%, and any crops at this level have a 5% chance of developing into a GIANT crop when ripe. Giant crops are highly prized and sell for 10 times their normal selling price. So if a crop that normally sold for 50 credits received maximum fertilization, it would go for 500 credits, and a giant crop would sell for 5,000 credits! Giant crops used in recipes will make ten times more, so if you used a Giant Corn in Cornflakes (Corn + Milk), you'd have ten Cornflakes on hand. Crops that are of higher quality not only earn more money, but also make better ingredients when used in recipes, which will give you a better chance of winning a cooking competition.

How many Pokemon can I own?
To start, you may own up to 12 Pokemon total. Whether they're in your party or on the farm, the total can be no more than 12. If you want to own more, you'll have to challenge gyms and collect badges.
2 Badges = 30 Pokemon max
4 Badges = 50 Pokemon max
6 Badges = 70 Pokemon max
8 Badges = 100 Pokemon max

What's else can I get by collecting badges?
In order to challenge the Elite Four, you will need to have all eight of a region's badges. While you can collect the badges in any order, certain badges grant additional bonuses.
Boulder Badge - TM Flash, Hammer, Mining License
Cascade Badge - Unlock the Duck Pond farm addition, Fishing License
Thunder Badge - TM Fly, Unlocks the Maker Sheds farm addition
Rainbow Badge - Unlock the Greenhouse farm addition
Soul Badge - TM Surf, Unlock the Mushroom Hut farm addition
Marsh Badge - Gain one additional Farm Field
Volcano Badge - Unlock the Basement
Earth Badge - Unlock the ability to purchase a Vacation House

How do I unlock other crops and animals?
It depends! Some seeds and animals need to wait for a certain amount of time to pass before becoming available, while some might require that you ship a certain amount of items. The requirements aren't listed, but if there's something you're really dying to see unlocked, you can ask the mod for a hint.

How does time pass?
Time progresses in a 1:1 ratio, where one day of real time is one day of game time. However, the seasons and years are much shorter, where one month = one season, and one year in the game passes after four real-time months. As a result, characters age much faster in this world.
harvestmods: (Default)

Characters



New Character:


Trainer Card Updates:


Kimberly Ann Hart
AGE » 16
DOB » Winter 14
HOMETOWN » Pallet Town
BOND TYPE » Flying
FARM » Hart Acres - Pallet Town




Raye Hino
AGE » 15
DOB » Spring 17
HOMETOWN » Pallet Town
BOND TYPE » Psychic
FARM » Cherry Blossom Farm - Pallet Town




Lusamine
AGE » 30+
DOB » Summer 10
HOMETOWN » Pallet Town
BOND TYPE » Fairy
FARM » Alola Farm - Pallet Town




Leopold "Butters" Stotch
AGE » 10
DOB » Fall 11
HOMETOWN » Cinnabar Island
BOND TYPE » Ice
FARM » Butters' Very Own Farm - Pallet Town






harvestmods: (Default)

Weekly Timesheets



Once a week you can submit your trainer's actions for the week in order to level up your Pokémon, earn credits, and otherwise enjoy some bonuses for playing in the game. Mod responses to timesheets will take place every Sunday. You have up to one week as a grace period to turn in your sheet. After that, timesheets will no longer be accepted. To submit your timesheet, respond with a comment to the appropriate week. Mods will respond with RNG results wherever needed.

While submitting a timesheet is not required to be in the game, the mods expect players who choose to waive the timesheets to participate fairly -- you shouldn't have more Pokémon, money, etc. than the majority of the other players, or pick up Pokémon that haven't been discovered yet. If you're unsure about anything, feel free to ping the mod with questions and concerns and we'll answer as soon as possible.

QUICK LIST


It takes one day to:
* Move from one route/town to an adjoining route/town.
* Move through two routes/towns (requires Bicycle).
* Move from one route/town to any other unlocked route/town your character has previously visited (requires a Pokemon with the Fly ability).
* Tend personally to one's farm (water and harvest crops, cook meals, gather produce from animals, and do any other task that requires being physically present on the farm). Profits are collected at the end of the day.
* Attend a festival or participate in an event.
* Raise the level of two Pokemon, or one Pokemon by two levels.
* Attempt to capture a wild Pokemon.
* Fish for a wild Pokémon (requires at least an Old Rod).
* Compete at a Gym. (May face multiple trainers in a row, but only for as long as your party is healthy. If your party wipes, the day is over and the party must rest.)
* Rest after a party wipe.
* Increase a Pokemon's affection or happiness by 20%.
* Battle an NPC trainer for money. Does not have to be logged. Money gained is equal to your highest level Pokemon in the party x100.
* Forage for wild items, fish for non-Pokémon (requires any type of fishing rod), or mine for treasure (requires hammer).

Free Actions:
* Use 'Teleport' to move directly to one's farm, or return from the farm to the previous location.
* Battle with another PC Trainer once per day. (Must be RP'd out in a completed log, but results in two levels gained for the winning Pokemon and one level gained for the losing Pokemon.)
* Evolve an eligible Pokemon.
* Water crops (requires a Water type Pokemon to be present on your farm field).
* Harvest crops and gather produce (requires a Pokemon with the Human-Like egg type to be present on your farm).
* Shop for items (must be in a town that sells the appropriate item).
* Trade Pokemon with another PC or NPC trainer.
* Change Pokémon in your party (must be in a town or on your farm).
* Collect items from a Pokemon in your party with the Pick-Up ability (must be listed on the timesheet for mods to be aware of the ability and deliver RNG results)


Explanations in detail beneath the cut! )

TIMESHEET FORM


Example:
Starting Point - Pallet Town
Type - Psychic (5% chance of instant bond with wild Pokémon)
Party Pokémon - Squirtle Lvl. 7, Pidgey Lvl. 3, Pidgey Lvl. 4, Pidgey Lvl. 4
Monday: Travel from Pallet Town to Route 1.
Tuesday: Attempt to capture a wild Pokemon. Requesting RNG for the Pokémon, would like to choose commands each round.
Wednesday: Rest if party wipe; if successful, level up Squirtle by 2.
Thursday: Travel back to Pallet Town.
Friday: Harvest crops and milk cow. (9 Turnips, 1 Milk) Buy two packets of Turnip seeds and plant and water them. Change party members and leave Squirtle at the farm in favor of Pikachu.
Saturday: Participate in Cow festival. Milk cow. (Extra action okay? [Mod says it's okay.])
Sunday: Travel from Pallet Town to Route 1.

NOTES: Wednesday - If I catch a Rattata, I'd rather raise that by 2 than Squirtle.
Saturday - If my cow wins the festival, I won't travel on Sunday and will instead tend to my farm an additional day. Also your hair looks nice today.
harvestmods: (Default)

Kanto Pokedex



#001 Bulbasaur #002 ???           #003 ???          
#004 Charmander #005 ???           #006 ???          
#007 Squirtle #008 ???           #009 ???          
#010 ???           #011 ???           #012 ???          
#013 ???           #014 ???           #015 ???          
#016 Pidgey #017 ???           #018 ???          
#019 Rattata #020 ???           #021 ???          
#022 ??? #023 ??? #024 ???
#025 ??? #026 ??? #027 ???
#028 ??? #029 ??? #030 ???
#031 ??? #032 ??? #033 ???
#034 ??? #035 ??? #036 ???
#037 ??? #038 ??? #039 ???
#040 ??? #041 ??? #042 ???
#043 ??? #044 ??? #045 ???
#046 ??? #047 ??? #048 ???
#049 ??? #050 ??? #051 ???
#052 ??? #053 ??? #054 ???
#055 ??? #056 ??? #057 ???
#058 ??? #059 ??? #060 ???
#061 ??? #062 ??? #063 ???
#064 ??? #065 ??? #066 ???
#067 ??? #068 ??? #068 ???
#070 ??? #071 ??? #072 ???
#073 ??? #074 ??? #075 ???
#076 ??? #077 ??? #078 ???
#079 ??? #080 ??? #081 ???
#082 ??? #083 ??? #084 ???
#085 ??? #086 ??? #087 ???
#088 ??? #089 ??? #090 ???
#091 ??? #092 ??? #093 ???
#094 ??? #095 ??? #096 ???
#097 ??? #098 ??? #099 ???
#100 ??? #101 ??? #102 ???
#103 ??? #104 ??? #105 ???
#106 ??? #107 ??? #108 ???
#109 ??? #110 ??? #111 ???
#112 ??? #113 ??? #114 ???
#115 ??? #116 ??? #117 ???
#118 ??? #119 ??? #120 ???
#121 ??? #122 ??? #123 ???
#124 ??? #125 ??? #126 ???
#127 ??? #128 ??? #129 ???
#130 ??? #131 ??? #132 ???
#133 ??? #134 ??? #135 ???
#136 ??? #137 ??? #138 ???
#139 ??? #140 ??? #141 ???
#142 ??? #143 ??? #144 ???
#145 ??? #146 ??? #147 ???
#148 ??? #149 ??? #150 ???
#151 ???
harvestmods: (Default)

Kanto Region


Routes: 1, 2, 22
Locations: Pallet Town
, Viridian City, Viridian Forest

Pallet Town




A rustic and charming little village dedicated to farming. The people are friendly, and everyone seems to know everyone. Numerous farms dot the countryside, ranging in size from a quaint garden to a sprawling family ranch that's been passed down for generations. Relatively new to town is Professor Oak and his laboratory. Though most of the villagers think his ways strange, it's generally agreed that he's kind and pleasant and is relatively well-liked.

North - Route 1
South - Route 21 - Locked - Requires Surf to unlock

Farms
Kimberly Ann Hart Hart Acres
Raye Hino Cherry Blossom Farm


Jack's Farming Supply
Item Availability Price Growth
Turnip Seeds Spring 120 5 days
Potato Seeds Spring 150 8 days
Strawberry Seeds Spring 150 8 days, 2 regrowth
Cucumber Seeds Spring 200 10 days, 5 regrowth
Onion Seeds Summer 150 8 days
Tomato Seeds Summer 200 10 days, 3 regrowth
Corn Seeds Summer 300 15 days, 3 regrowth
Pumpkin Seeds Summer 500 15 days
Eggplant Seeds Fall 120 10 days, 3 regrowth
Spinach Seeds Fall 200 6 days
Carrot Seeds Fall 300 8 days
Sweet Potato Seeds Fall 300 6 days, 2 regrowth


Seasons Supermarket
Item Price
Blue Feather 1,000
Rice 100
Bread 100
Oil 50
Flour 50
Curry Powder 50
Dumpling Powder 100
Chocolate 100
Wine 300
Grape Juice 200


Peggy's Animal Store
          
Ian's Carpentry
Item Price Item Price
Cow 5,000 Barn 13,000
Chicken 1,500 Coop 10,000
Sheep 4,000
Brush 800
Milker 2,000
Clippers 1,800


Route 1




The path between Pallet Town and Viridian City is somewhat worn by those gutsy (or desperate) enough to risk being hassled by Pokemon on their way to a place of better shopping and less rural living. It's an uphill path to get to Viridian City, making the journey mildly difficult, but running all the way back downhill is a favorite pastime for bored Pallet Town teens.

North - Viridian City
South - Pallet Town

Wild Pokemon
% Encounter Pokemon
1-55 Pidgey
56-100 Rattata


Viridian City




Once a busy and bustling place to live, the population and popularity have declined steadily ever since the closing of the Viridian City Gym. Still, it's a great place for Pokemon and nature enthusiasts to live, surrounded by nature and with the friendliest attendants at the Pokemon Center.

North - Route 2
South - Route 1
West - Route 22

Viridian City Gym - Closed


PokéMart
Item Price
Pokeball 200
Potion 300
Antidote 100
Paralyze Heal 200


Route 2




A long path, once well-kept and clean, now with several areas of weeds and overgrowth.
There are a few cabins here and there, most abandoned due to the wild Pokemon in the area, but for a fledgling Pokemon trainer it's a great place to wander and explore.


North - Pewter City - Locked - Must catch 0/20 Pokemon OR 100% completion of this region, Route 22, and Viridian Forest for the Pokedex
South - Viridian City
Access To - Viridian Forest
Access To - Diglett's Cave - Locked - Must reach Vermillion City.

Wild Pokemon
% Encounter Pokemon
1-45 Rattata
46-85 Pidgey
86-100 ??? or ???


*TRADE*
One man living on this route is willing to make a trade. If you bring him an Abra, he will offer you a Mr. Mime.

Route 22




A long path, once well-kept and clean, now with several areas of weeds and overgrowth. There are a few cabins here and there, most abandoned due to the wild Pokemon in the area, but for a fledgling Pokemon trainer it's a great place to wander and explore.

North - Route 23 - Locked - Must possess all eight gym badges to enter.
East - Viridian City

Wild Pokemon
% Encounter Pokemon
1-50 Rattata
51-85 ??? or ???
86-95 ???
96-100 ??? or ???


Viridian Forest




This lush green forest is filled with birdsong, the thick grass encroaching on what remains of the old and winding path. Sunlight dapples the ground as insects flit through the tree branches and squirrels chatter angrily at trespassers. A truly unlucky trainer may even find an acorn chucked at his or her head.

North & South - Route 2

Wild Pokemon
% Encounter Pokemon
1-50 ??? or ???
51-85 ??? or ???
86-90 ??? or ???
91-95 ??? or ???
96-100 ???
harvestmods: (Default)

The Story of Kanto



The world in which humans and Pokemon live is complex. For as long as Pokemon have been around, very little is actually known about them. They appear to be intelligent, far more intelligent than the common beasts, bugs, birds, and fish that mankind has traditionally known and tamed. Pokemon, on the other hand, refuse to be tamed, and the majority of them either avoid humans altogether or attack them if encountered in the wild. Because of this tenuous relationship between humans and Pokemon, travel between towns is not only difficult but often dangerous, and most towns and cities as a result are incredibly secular and rarely see tourists or immigrants.

Sometimes, however, a few lucky people may forge a bond with a single Pokemon after a significant event draws them together; and some rare, gifted individuals (who typically become gym leaders) may even form a bond with several Pokemon to create a small and dedicated team.

The sleepy farming hamlet of Pallet Town is securely nestled in a lush green valley, where farmland is plentiful for anyone willing to dedicate the time and hard work to maintain it. The people tend to keep to themselves, quietly and humbly perfecting their talents at raising livestock, poultry, and high quality crops.

Then one day, a scientist breezed into town and set up his lab. His name was Professor Oak, and he proclaimed himself to be a Pokemon scientist. For a few years he studied the culture of Pallet Town and noticed that the Pokemon in the area were far more docile than in the other parts of Kanto. He theorized that there might be a connection between Pokemon and humans who respected and worked with nature. He decided to test this theory by calling on some of the villagers, asking if they would be willing to help him with his research to unlock the mysteries of Pokemon and, by extension, the rest of the country...maybe even the world!

Those who accepted the calling had a number of tasks set before them:

1. Complete the Pokedex and discover every type of Pokemon that lives in the Kanto region!
2. Earn the respect of wild Pokemon and make the routes safe for travel!
3. Respect and cultivate the land to send the best-tasting crops to every corner of the region!

Accepting his request allows each character to begin the game with the following:
* One level 5 starter Pokemon: Bulbasaur, Charmander, or Squirtle
* 500 credits
* 5 Poke Balls
* A standard Hoe, Watering Can, Sickle, and Axe
* 3 bags of Turnip seeds
* A Pokedex
* One acre of farmland. Includes eight fields for growing up to eight bags of seeds in each for a total of 64 seed-growing plots, a water pump, a shipping bin, and an old farm house. This rickety old house doesn't have much, just a bed and a nightstand, but you can expand your house and add more furniture later.

Ready? Then let's get started!
Page generated May. 24th, 2025 10:42 am
Powered by Dreamwidth Studios